![]() ![]() The original concept of the Armory was based on Batman's Batsuit and gadget armory as depicted within the Batcave in various media.Players Cannot swap builds while in PvP combat.Īrmory cooldown indicators: Yellow - out of combat, red - in combat.While In Combat a player can swap builds every ten minutes.While Out of Combat a player can swap builds every ten seconds.PC: Armory Builds can be swapped using the number keys on the Num Pad.This will bring up a UI that will show the D-Pad directions and the associated Armory Builds. To fix this, just overwrite the imprint without the offending item. If you accidentally imprint those into an armory, you will not be able to activate that imprint. This also includes the three movement mode changers Gloves of Clinging, Journeyman's Boots and Monitor Propulsion Pack. from trinkets like Manhunter Circuitry or Clown Nose - and will bug out. ![]() Armories cannot deal with transformations - e.g.Further Armories must be bought from the Marketplace. Once Players reach Experience Level 25, the mission Lock and Load will appear in their Mission Journal which will allow them access to their first Armory.To choose which builds they wish to equip, players must access their lair Power Generators (located on the lower floors) and choose four builds and assign them to Directional Arrows (PS4) or NumPad Numbers (PC) to be used in the field. Players can only have four Armory Builds equipped at any one time in the field.Players cannot imprint if a character has more than 10 unspent skill points and/or 3 unspent power points.Afterwards players can name the build however they wish and choose an icon to represent it. Selecting "Imprint" will save the items currently equipped. To "Imprint" a build into an Armory, equip all weapons, items, trinkets, armors, powers, skill points and Player Role that you wish to set and interact with the Armory. ![]()
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